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Creating a photorealistic character : Joan of Arc - Making of

Creating a photorealistic character : Joan of Arc - Making of by Mike Hong
Learn on👉https://www.wingfox.com/c/8377_2670_3352
You’ll learn about sculpting in Zbrush, Maya retopology, organic/hard surface modeling in Maya, Substance Painter projection for Skin textures, procedural texture generation for the armor, basic Xgen hair grooming, Arnold lookdev, lighting, and final rendering.
Software: #Maya #Zbrush #SubstancePainter #Photoshop