Creating a cinematic female character from scratch all the way to production
Learn on👉https://www.wingfox.com/c/8312_2670_1542
1. Blocking Character in Zbrush from scratch: collecting references and starting the blocking to better judge the forms early.
2. Modeling armor assets in Maya: Pushing what we had from blocking and refining it more.
3. Retopology in Topogun and Wrap: Retopologies our sculpt to get a better edge flow to continue sculpting and also a production-ready model.
4. Detailing in Zbrush and poly paint: Doing more work and adding more details to our models and topology to looks better and match the details on our concept.
5. Texturing and LookDev Finalizing: We start texturing, shading, using Xgen (to create hair, eyelashes, and eyebrows) and finalizing our asset, also adding more details to our model where necessary after looking at the render and discussing the presentation after rendering.